People Can Fly

Senior Asset Artist (Hard Surface)

Remote — Warszawa, Województwo mazowieckie, pl · Posted 1w ago

salary not listedseniorpermanentremoteDept: Art
Unreal EngineMaya3ds MaxZBrushPhotoshopSubstance PainterUnrealMarvelous DesignerFusion360Moi3dPlasticityRizomuvSubstance Designer

Job Description

Maintain artistic direction and quality

  • Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.

Production/deadline

  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Model inorganic and sculpt organic asset kits.
  • Bug Fixing and describing R&D case studies in the knowledge base.

Feedback

  • Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
  • Provide feedback and improvement to visual quality.

Collaboration/communication 

  • Knowledge sharing.
  • Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Occasionally support leads and HR collaboration in recruitment efforts.
  • Occasionally support new hires onboarding process.

Other artistic specificity

  • Model and texture high poly and low poly assets.

  • Strong portfolio showcasing range of 3D assets 
  • 5+ years in AAA console/PC game development including 3+ year in Unreal Engine
  • Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
  • Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
  • Strong modeling, sculpting and texturing skills.
  • Artistically interpret concepts or creatively push beyond an initial ideation .
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Advanced knowledge of current asset art workflows and practices.
  • Strong understanding of hard-surface modeling, UV and texturing foundations.
  • Skilled at balancing art quality and performance in the game engine.
  • Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Good verbal and written communication skills in English.
  • Good mentoring skills.
  • Self-motivation.  

Nice to have: 

 

  • Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
  • Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance Designer.
  • Experience working with Unreal 5.

UK

  • Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
  • Gympass for employees and family members.
  • Online Polish and English language classes.
  • Access to the pension scheme.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.

 

Poland

  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.