People Can Fly
Senior Asset Artist (Hard Surface)
Remote — Warszawa, Województwo mazowieckie, pl · Posted 1w ago
salary not listedseniorpermanentremoteDept: Art
Unreal EngineMaya3ds MaxZBrushPhotoshopSubstance PainterUnrealMarvelous DesignerFusion360Moi3dPlasticityRizomuvSubstance Designer
Job Description
Maintain artistic direction and quality
- Produce high quality environment assets and props suitable technically and artistically with the project's universe and visual direction.
Production/deadline
- Produce work within specifications and maintain workflow pipelines within given deadlines.
- Model inorganic and sculpt organic asset kits.
- Bug Fixing and describing R&D case studies in the knowledge base.
Feedback
- Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.
- Provide feedback and improvement to visual quality.
Collaboration/communication
- Knowledge sharing.
- Collaborate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
- Occasionally support leads and HR collaboration in recruitment efforts.
- Occasionally support new hires onboarding process.
Other artistic specificity
Model and texture high poly and low poly assets.
- Strong portfolio showcasing range of 3D assets
- 5+ years in AAA console/PC game development including 3+ year in Unreal Engine
- Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).
- Excellent knowledge of working in Substance Painter or similar PBR texture workflow.
- Strong modeling, sculpting and texturing skills.
- Artistically interpret concepts or creatively push beyond an initial ideation .
- A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
- Advanced knowledge of current asset art workflows and practices.
- Strong understanding of hard-surface modeling, UV and texturing foundations.
- Skilled at balancing art quality and performance in the game engine.
- Ability to quickly learn and adapt to new styles, techniques and workflows with basic guidance.
- Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
- Good verbal and written communication skills in English.
- Good mentoring skills.
- Self-motivation.
Nice to have:
- Traditional art skills along with core graphic design competencies (composition and layout, typography, color and light).
- Marvelous Designer, Fusion360/Moi3d/Plasticity, Rizomuv, Substance Designer.
- Experience working with Unreal 5.
UK
- Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.
- Gympass for employees and family members.
- Online Polish and English language classes.
- Access to the pension scheme.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.
Poland
- Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
- MultiSport card for you and your family members or friends.
- Free library with a wide range of games and books you have unlimited access to.
- In-company Polish and English language classes.
- Fresh fruit, snacks, and beverages for everyone in the office.
- Flexible working hours.
- Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.
- Personal development opportunities and ability to work in a global environment.
- Work in a creative team with people full of passion for what they do.